These are generated via a computer. Some of them represent cool concepts.
Exploiting pixel aliasing during image resizing to make shapes and 3D objects appear via Moiré patterns.
Visualizations of the diffusion property of AES. Originally made to be displayed at the Seattle Universal Math Museum “For the Love of Math!” exhibition.
Visualizations of the internal workings of a popular pseudo-random number generator. Made to be displayed at the Seattle Universal Math Museum “For the Love of Math!” exhibition.
By differentiating a fluid simulator, one can solve via gradient decent for the initial velocity field that brings a fluid from one configuration to another.
Some of them designed by me, some designed by others but folded by me.
I wrote some shaders. My first programming language was GLSL.
Been a while since I wrote a raytracer. Played around with shadows and lighting and glow.
Custom raytracer and geometry. This uses Linearly Transformed Cosines for the lighting.
Am an amateur at drawing, so here's a bunch of misc doodles